How to make a game based on mythology without repeating cliches?

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This topic has 2 replies, 3 voices, and was last updated 6 months, 1 week ago by Irish Irish.

    Irish Irish
    Participant

    Hi everyone! I am a newbie developer and have been thinking about the concept of a game based on mythology for a long time. But I don’t want to just make a copy of “God of War” with an Indian setting. I want something unique, with soul. How to convey cultural depth and at the same time make the game interesting for a wide audience? There is a feeling that there is a whole world hidden beyond the well-known stories like Ramayana or Mahabharata, but I don’t yet understand how to approach it. Maybe some of you are also working on similar projects or can share your experience?


      • Vlad
        Participant

        Nowadays, many young developers in India are starting to look for inspiration not in obvious epics, but in local tales and folklore. For example, here is a great explanation of how Indian folklore inspires the next generation of game designers — I highly recommend reading https://www.mumbaikarsperspective.com/entertainment/indian-folklore-inspires-next-generation-of-game-developers/cid16798327.htm ! Many regions, such as Assam or Jharkhand, have unique myths — about river spirits, tribal gods, and entire forgotten kingdoms. Such stories are fresh and little-known — perfect for a game plot. In addition, instead of the classic “hero’s path”, you can introduce mechanics of rebirth, dharma, karma, which are organically integrated into the culture.


      • benny reiv
        Participant

        By the way, don’t forget about the visual style. I tried to adapt elements of Mithila and Pattachitra — it’s not just beautiful, but helps to build a unique visual logic of the levels. It’s also interesting to work with music – to use folk rhythms and ragas not as a background, but as part of the gameplay. For example, you can open a path by “playing” the right rhythm.

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